This is by far my favorite category. The possibilities here are endless; especially since I tend to run very high-magic campaigns. In my games, almost anything can hold a dweomer if properly researched and prepared. I even recall a story or two about a magical chair that really took anyone who sat in it for a ride....literally....

Item Name
Category
Item Description Item History
Automatic Canoe This strange boat looks like a dugout tree trunk that someone forgot to trim the leaves and branches off of before carving it into a canoe. When it is placed in the water, it sprouts six pairs of arms complete with hands to paddle the canoe. These appendages propel the boat with a crawl-stroke like motion. Anyone with an intelligence of 13 or higher may verbally command the boat.  
Free-Willed Furnishings These items can be any piece of furniture, but most are chairs. The furniture in question is imbued with an animal spirit upon creation, and does it's best to immitate that animal at all times. Wizards are advised not to create carnivorous coffee tables.  
Invisible Rope In this case, the name pretty much says it all. This silk rope can be of any length, but is usually no more than 50 feet. In addition to being invisible, it is very strong; it can support up to 3000lbs. (1360.7kg)  
Quill of Countless Pages This rather fancy quill pen is magical in only one respect; it never runs out of ink. No matter how many pages are written with it, the end is always covered in fresh ink.  


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