The
Gnomish Pantheon
These special powers are
usable by any character unless a special class restriction or other limiting
factor is noted. All Holy waters do 2d4 damage to Undead, and Unholy waters heal
2d4 points of damage when used on an Undead creature, unless stated otherwise in
the description. No holy water is barred from anyone, but a priest would have
severe reservations about using the waters of a radically opposed
faith.
- Baervan Wildwanderer
- This Holy water will make natural forest creatures
feel safe around the user. These animals will be much more likely to approach
the user without fear unless the user demonstrates hostile intention (Remember
that most animals are wary by nature because they are good at sensing intent
based upon actions). The water must be applied to the skin or carried in an
open container to have any effect. Usable by anyone.
- Baravar Cloakshadow
- Anyone drinking this Holy water becomes more resistant
to illusions, gaining a +2 to all saves versus illusions for the next three
hours (nine turns). Usable by anyone.
- Callarduran Smoothhands
- This is a very potent Holy water when used
underground, but has no special power on the surface. The drinker can tell
instantaneously any ONE of the following: Which way is true North, Slope of
Current Passage or Tunnel, Direction and distance to nearest Underdark
entrance, or Age of an indicated 10 square feet of stonework. Usable by
anyone.
- Flandal Steelskin
- Applying this Holy water to one's hands allows him or
her to reach into even the hotest fires (including elemental fire and dragin
breath) for one round without harm or damage of any kind. The user could also
reach into very hot things, like a boiling liquid or even magma without
injury. Usable by anyone, duration is doubled when used by clergy of Flandal
Steelskin.
- Gaerdal Ironhand
- There are two possible uses for this Holy water. If
consumed, the drinker gains a +1 to hit any one specific type of creature for
24 hours; if applied to a weapon, the user of the weapon gains a +2 to damage
against one specific type of creature the next time that creature is hit.
Usable by any Gnome, or by a warrior of any race.
- Garl Glittergold
- When this Holy water is poured over gems or other
lapidary of any kind (including those set in jewlery), it will indicate which
are real and which are fake by creating a glint of light from any real gems.
This water is powerful enough to see through most illusion spells (as Gnomes
have mastered the school of Illusion). At current the only Illusion spell that
can fool this Holy water is programed illusion, as it could be made to cause a
glint of light when ever water is poured over it. The clergy of Garl has
discovered this, and as such tests most gems twice--once with Holy water and
once with normal water. Usable by anyone.
- Nebelun
- This deity is truly an aspect of Gond the
Wonderbringer, but some Gnomes worship him as a separate God. While there is a
God by this name in other crystal spheres, he is not active in the Realms.
This holy water is, needless to say, identical to that of Gond's clergy.
- Segojan Earthcaller
- If poured over a body, this Holy water will prevent it
from rising as an undead creature of any sort, unless more powerful magics
demand otherwise. In this case, "more powerful magics" are Wizard spells of
6th level or higher, and Priest spells of 5th level or higher. Usable by
anyone.
- Urdlen
- Uncontrollable impulse is the very nature of The Evil
One's Unholy water. Anyone drinking this water will act on instinct alone in
combat situations, whether for good or bad. This may seem like a bane to some,
but to the clergy of The Crawler Below, this is a blessing beyond compare.
Usable by any Gnome (although rare outside of Spriggan burrows).