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Personal Information
Name: Sonus Irontree Player: Dave Newell
Race: Moon Elf Gender: Male Height: 5'4" Weight: 107 lbs
Class: Mage Level: 28 Alignment: Lawful Neutral
XP: 6,770,448 Next Level: 7,125,000
Kit: Wizard of Shadowdale, Chosen of Mystra
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 25 Health: 25 System Shock: 100% Poison Save: +4
Fitness: 25 Hit Point Adjustment: +2(+7) (Minimum roll 4) Resurrection Chance: 100%
Int: 24 Reason: 24 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 6th Level
Knowledge: 24 Bonus Proficiencies: 15 Chance to Learn New Spell: 100%
Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 15 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 15 Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 2 Poison: -2 Death Magic: 2 Petrification: -1 Polymorph: -1
Rod: -3 Staff: -3 Wand: -3 Breath Weapon: 1 Spell: -2
Combat
Hit Points: 78
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 11
Armor
Natural armor class 10
Bracers of Defense AC 7 -3
Cloak of Protection +3 magic adj. -3
Ring of Protection +3, 5-foot radius magic adj. -3
Balance Defensive adj. -4
FINAL: -3
Weapon Proficiencies
Dagger
Dagger, pih kaetta
Longbow, Proficient
Quarterstaff (Expert, Chosen Weapon)
Sling
Fighting Style:
Two-handed Weapon
Non-Weapon Proficiencies
Fishing 11
Rope Use 13
Fire-Building 13
Carpentry 12
Stonemasonry 8
Blacksmithing 11
Heraldry 15
Animal Training 8
Riding, Land 13
Riding, Airborne 10
Navigation 11
Engineering 10
Herbalism 11
Ancient History 14
Spellcraft 13
Religion 9
Gem Cutting 11
Etiquette 11
Modern Languages 26
Dryad, Dwarf, Earth elemental, Gnoll, Gnome, Goblin, Halfling, Merman, Orc, Stone giant, Treant, Troll, Undersea common
Reading/Writing 26
Common, Dryad, Dwarf, Earth elemental, Elf, Gnoll, Gnome, Goblin, Halfling, Merman, Orc, Treant, Troll, Undersea common
Musical Instrument 12
Contact 3
Native Languages
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger of Karos 9 6 1 0 1d4+6 1d3+6 P S 2 4 6
Dagger 13 10 1 2 1d4 1d3 P S 2 4 6
Dagger +1 12 9 1 1 1d4+1 1d3+1 P S 2 4 6
Dagger +2 11 8 1 0 1d4+2 1d3+2 P S 2 4 6
Longbow, Proficient 11 2 7 None L
Quarterstaff, Magical +1 12 3/2 4 1d6+3 1d6+3 B M
Quarterstaff, Magical +4 9 3/2 4 1d6+6 1d6+6 B M
Staff of Thunder and Lightning 11 3/2 4 1d6+4 1d6+4 B M


Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Dagger bonus - +1 bonus to attack rolls with daggers.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Magic identification 145% - A 5% chance per experience level of identifying the general purpose and function of any magical item, reflecting their interest in the arcane. This is as per the bard ability - see the Player's Handbook for more information.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.

Class Abilities
Mage
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Kit - Wizard of Shadowdale
Overview

The Dalelands are noted for the brave and noble adventurers they produce. Wizards from these regions are expected to be no less responsible or intrepid than their warrior counterparts.

Description

As they tend to be adventurers and explorers, the wizards of these realms are noted for their casual manner and utilitarian dress. The flowing robes and fanciful dress of court wizards are not generally found among the spellcasters of the Dales. A wizard in flowing robes, with a long beard and wearing a pointed hat, is likely to be looked upon as something of a dandy or a fool. There are exceptions to this, of course. After all, few are the folk who would call the oft-robed Elminster of Shadowdale a fool.
One can expect the typical wizard of the Dalelands to be in comfortable clothes, often liberally sewn with pockets for spell components as well as a stout staff (that may or may not be enchanted) and ready access to a good assortment of traveling supplies.

Role-playing

Many of the wizards, whether mages or specialists, that call the Dales home are rugged adventurers who seek to understand the mysteries of the world by experiencing them firsthand. A player running a wizard from the Dales should be willing to take chances and risk all for a good cause.
As a rule, all folk of the Dales, wizards included, are slow to trust strangers. Once they do accept an outsider, however, they are warm and open friends. Prior to that time, a wizard designed with this kit should be slow to rely on those they do not know.
As with most folk of the Dales, wizards from these states are known to be steadfast companions and good allies. There are few of the Dales who would abandon a friend in need or give up on a quest that seemed impossible.

Special Benefits

Wizards of the Dales each receive a bonus proficiency and a special ability that reflects the land they call home.

Shadowdale: Home to countless adventurers and to that most worthy of individuals, Elminster the Sage, Shadowdale is residence to far more than its share of heroes and, sadly, villains. Of course, the latter tend to keep a very low profile, often passing themselves off as champions of good while in the area. The children of this land grow up hearing tales of epic adventure and learning lore that those in other lands never hear of. It is only natural that children so raised would long to follow in the footsteps of the heroes they worship.
The wizards of Shadowdale have learned much from the countless heroes they grew up around. The cautionary tales these folk pass on, especially those with missing limbs and other proof of the importance of their lessons, tend to remain with a person throughout his life.
To reflect this, players running wizards born and raised in Shadowdale may adjust any two saving throw categories (breath weapon and death spell, for example). Whenever the character is called upon to make a saving throw of his chosen types, he gains a +2 bonus.

Special Disadvantages

Wizards fashioned with this kit must be of lawful alignment. Also, the rugged nature of life in the Dales imposes upon them a minumum Constitution score of 12. Less hardy folk don't have what it takes to become adventuring wizards.

Shadowdale: While the wizards of Shadowdale have the advantage of hearing countless stories while growing up, they suffer somewhat from the fact that many of these are at least exaggerations and often outright lies. In game terms, this wealth of misinformation can be seen in a character's saving throws. Just as he receives a +2 bonus to two types of saving throws (player's choice), the wizard must also suffer a -2 penalty when checking two other categories of saving throws.

Wizards and Rogues of the Realms

Chosen of Mystra Due to his status, Sonus enjoys the following benefits:

  1. Constitution of 25 and all associated benefits.
  2. Immune to Disease as if under the effects of a full-time elixir of health.
  3. Can survive for up to seven days without food or drink (as per potion of vitality.
  4. Immune to Disintegrate and all similar magics.
  5. +5 bonus to saves versus spell
  6. +3 bonus to saves versus Dragon Breath
  7. Detect Magic at will (range 90' or range of sight, whichever is greater).
  8. Can hear his name when spoken by anyone anywhere on Toril, as well as the next nine words uttered by the same speaker. This can be disengaged at will.
  9. Can use the following at will, but only one per round may be in effect:
    • Protection equivilent to a ring of warmth.
    • Protection equivilent to a ring of mind shielding.
    • Waterbreathing (As the potion)
    • Protection equivilent to a scroll of protection from gas
  10. Completely immune to:
    Magic Missile, ESP, Melf's Minute Meteors, Evard's Black Tentacles, Feeblemind, Geas, Forcecage, Power Word: Blind, Imprisonment.
  11. Can cast each of the following once per day without needing to memorize the spell, or use any components:
    Identify, Vocalize (Hero's Lorebook), Secret Page, Rary's Mnemonic Enhancer, Wall of Force, Legend Lore, Phase Door, Serten's Spell Immunity, Shape Change.
  12. Silver Fire (1/7 Turns)(See Hero's Lorebook, Page 137)
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-55 56-85 86-115 116-145 146-170
Movement 15 10 7 5 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 65.20 pounds (Light Encumbrance, 10 Movement)
Traits
Artistic Ability - Items created by chracter will fetch 1-50% over standard sale price.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.
Obscure Knowledge - Sucessful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.

Disadvantages
Deep Sleeper - Character requires 1d6 to awaken, and will only begin to do so after a very loud noise or physical prodding.


Inventory
  • Animals
    • Spellblock
      • Charm Person (5)
      • Magic Missile (1)
      • Sleep (2)
      • Invisibility (4)
      • Magic Mouth (2)
      • Web (2)
      • Dispel Magic (7)
      • Hold Person (4)
      • Lightning Bolt (3)
      • Dig (9)
      • Polymorph Other (6)
      • Stoneskin (7)
      • Cone of Cold (9)
      • Everlasting Fire (6)
      • Write (5)
      • Proof From Teleportation (6)
      • Gemjump (11)
      • Gateway (9)
      • Elminster's Effulgent Epuration (14)
      • Elminster's Evasion (9)
      • Phezult's Sleep of Ages (14)
      • Worldwalk (10)
      • Frost Fingers (5)
      • Sonus's Permanent Invisibility (5)
      • Alenman's Minor Burning Hands (2)
  • Items Carried
    • Bag of Holding, 500 lbs.
      • Carpet of Flying, 1 person
      • Crystal Ball
      • Cube of Force
      • Dagger x12
      • Dagger +1 x6
      • Dagger +2 x3
      • Elixir of Health
      • Mirror of Life Trapping
      • Oil, lamp (per flask)
      • Potion of Healing
      • Rope of Climbing
      • Scroll of Protection from Poison
      • Spellbook
        • Cantrip (1)
        • Burning Hands (1)
        • Identify (5)
        • Detect Magic (4)
        • Read Magic (1)
        • Magic Missile (2)
        • Light (5)
        • Shocking Grasp (3)
        • Protection From Evil (6)
        • Metamorphose Liquids (1)
        • Mending (3)
      • Torch x2
      • Unbreakable Strongbox
        • Scroll, Non-Magical (20 page capacity)
          • Extension I (4)
          • Extension II (6)
          • Extension III (10)
        • Scroll, Non-Magical (20 page capacity)
          • Mind Blank (9)
          • Hold Monster (7)
          • Ice Storm (4)
        • Scroll, Non-Magical (25 page capacity)
          • Secret Page (5)
          • Fly (7)
          • Gust of Wind (6)
          • Flame Arrow (7)
        • Scroll, Non-Magical (25 page capacity)
          • Iron Mind (5)
          • Duplicate (4)
          • Wind Breath (6)
          • Otiluke's Dispelling Screen (9)
          • Copy (1)
        • Scroll, Non-Magical (25 page capacity)
          • Glitterdust (5)
          • ESP (7)
          • Foresight (13)
        • Scroll, Non-Magical (27 page capacity)
          • Blade of Doom (6)
          • Slumberward (7)
          • Disruption (14)
      • Wand of Frost
      • Wand of Magic Detection
    • Quiver of Ehlonna
      • Long bow, flight arrow x36
      • Long bow, sheaf arrow x18
      • Longbow, Proficient
      • Quarterstaff, Magical +1
      • Quarterstaff, Magical +4
      • Staff of Thunder and Lightning
  • Items Readied
    • Dagger of Karos
  • Items Stored
    • * Copper Pieces x50
    • * Gold Pieces x63,500
    • * Platinum Pieces x14,320
    • * Silver Pieces x60
    • Art Object, Amythest Dragon Paperweight (900gp)
    • Bag of Transmuting, 250 lbs.
    • Pouch of Accessability
      • Jewlery, Alexandrite on Gold Ring
      • Jewlery, Diamond on Gold Ring
      • Spellbook (102pgs.)
        • Sonus's World Well (10)
        • Sonus's Spell Engine (9)
        • Sonus's Reversal (13)
        • Sonus's Proximity Teleport (12)
        • Sonus's Madness (7)
        • Sonus's Incredible Thief (6)
        • Sonus's Eyebender (9)
        • Sonus's Affliction (5)
        • Sonus's Holy Glyph (9)
        • Sonus's Blink Jump (5)
        • Sonus's Repetition (3)
        • Sonus's Illumination (5)
        • Sonus's Improved Arrow Swarm (9)
      • Spellbook (105pgs.)
        • Ice Knife (3)
        • Ghoul Touch (2)
        • Protection from Hunger and Thirst (2)
        • Detect Disease (6)
        • Iron Mind (5)
        • Mummy Rot (10)
        • Mordenkainen's Private Sanctum (5)
        • Know Value (7)
        • Armor (4)
        • Protection From Evil (5)
        • Mirror Image (4)
        • Shatter (7)
        • Know Alignment (7)
        • Nondetection (7)
        • Emotion (5)
        • Contagion (9)
        • Misdirection (6)
        • Insatiable Thirst (2)
        • Invunlerability to Normal Weapons (8)
        • Drathamodayis (Gate) (1)
      • Spellbook (118pgs.)
        • Nahal's Reckless Dweomer (4)
        • Nahal's Nonsensical Nullifier (4)
        • Hornung's Baneful Deflector (4)
        • Hornung's Guess (4)
        • Hornung's Surge Selector (8)
        • Hornung's Random Dispatcher (12)
        • Wildshield (10)
        • Wildstrike (6)
        • Wildzone (13)
        • Wildfire (12)
        • Wildwind (10)
        • Waveform (10)
        • Spell Shape (7)
        • Stabilize (13)
        • Karataminkilos (gate) (1)
      • Spellbook (119pgs.)
        • Maximilian's Earthen Grasp (2)
        • Maximilian's Stony Grasp (4)
        • Squaring the Circle (7)
        • Far Reaching I (3)
        • Far Reaching II (8)
        • Far Reaching III (8)
        • Gunther's Kaleidoscopic Strike (8)
        • Abi-Dalzim's Horrid Wilting (10)
        • Acid Storm (7)
        • Alternate Reality (5)
        • Patternweave (1)
        • Turn Boulder to Pebble (6)
        • Turn Pebble to Boulder (7)
        • There/Not There (7)
        • Wail of the Banshee (14)
        • Khazid's Procurement (9)
        • Airboat (8)
        • Conjure Spell Component (5)
      • Spellbook (120pgs.)
        • Delayed Blast Fireball (7)
        • Forcecage (7)
        • Teleport Without Error (7)
        • Reverse Gravity (8)
        • Prismatic Spray (9)
        • Glassteel (9)
        • Otto's Irresistible Dance (11)
        • Permanency (8)
        • Prismatic Wall (9)
        • Symbol (13)
        • Trap the Soul (8)
        • Maze (12)
        • Enchanted Weapon (5)
        • Feeblemind (5)
        • Protection From Cantrips (2)
      • Spellbook (120pgs.)
        • Enchant an Item (6)
        • Globe of Invulnerability (9)
        • Tenser's Transformation (10)
        • True Seeing (9)
        • Glassee (10)
        • Control Weather (11)
        • Invisible Stalker (11)
        • Lower Water (11)
        • Guards and Wards (7)
        • Mordenkainen's Lucubration (7)
        • Limited Wish (10)
        • Mordenkainen's Magnificent Mansion (8)
        • Finger of Death (9)
        • Affect Normal Fires (1)
        • Spider Climb (1)
      • Spellbook (120pgs.)
        • Hallucinatory Terrain (4)
        • Cone of Cold (10)
        • Fabricate (8)
        • Stone Shape (10)
        • Teleport (9)
        • Passwall (7)
        • Shadow Door (8)
        • Wall of Force (9)
        • Wall of Iron (10)
        • Shadow Magic (8)
        • Antimagic Shell (6)
        • Chain Lightning (6)
        • Contingency (8)
        • Death Spell (10)
        • Disintegrate (7)
      • Spellbook (124pgs.)
        • Read Magic (6)
        • Magic Missile (3)
        • Light (5)
        • Identify (5)
        • Detect Magic (4)
        • Feather Fall (3)
        • Hold Portal (2)
        • Burning Hands (6)
        • Tenser's Floating Disc (2)
        • Shocking Grasp (3)
        • Mending (1)
        • Comprehend Languages (2)
        • Shield (2)
        • Erase (4)
        • Chill Touch (2)
        • Alarm (4)
        • Flaming Sphere (3)
        • Melf's Acid Arrow (6)
        • Levitate (7)
        • Continual Light (2)
        • Web (5)
        • Knock (6)
        • Leomund's Trap (2)
        • Darkness, 15' Radius (4)
        • Deafness (3)
        • Fog Cloud (7)
        • Fool's Gold (7)
        • Bind (7)
        • Invisibility (2)
        • Wizard Lock (4)
        • Stinking Cloud (4)
        • Wizard Mark (1)
      • Spellbook (127pgs.)
        • Dispel Magic (8)
        • Fireball (7)
        • Lightning Bolt (6)
        • Leomund's Tiny Hut (6)
        • Water Breathing (6)
        • Vampiric Touch (8)
        • Sepia Snake Sigil (8)
        • Illusionary Script (5)
        • Hold Person (3)
        • Explosive Runes (6)
        • Melf's Minute Meteors (4)
        • Dimension Door (8)
        • Enervation (7)
        • Fumble (5)
        • Fire Trap (9)
        • Leomund's Secure Shelter (9)
        • Rary's Mnemonic Enhancer (5)
        • Wizard Eye (7)
        • Stoneskin (6)
        • Grease (1)
        • Unseen Servant (1)
        • Mount (1)
      • Spellbook (150pgs.)
        • Astral Spell (12)
        • Crystalbrittle (10)
        • Energy Drain (14)
        • Imprisonment (10)
        • Meteor Swarm (14)
        • Mordenkainen's Disjunction (12)
        • Power Word, Kill (9)
        • Prismatic Sphere (9)
        • Shape Change (11)
        • Temporal Stasis (14)
        • Wish (9)
        • Change Self (1)
        • Charm Person (2)
        • Antipathy-Sympathy (8)
        • Duo-Dimension (10)
        • Wall of Ice (5)
      • Spellbook (42pgs.)
        • Detect Magic (4)
        • Change Self (1)
        • Clairaudience (5)
        • Clairvoyance (7)
        • Shout (7)
        • Improved Invisibility (9)
        • Gaze Reflection (1)
        • Hypnotic Pattern (2)
        • Laeral's Dancing Dweomer (6)
      • Spellbook (67pgs.)
        • Find Familiar (2)
        • Summon Swarm (3)
        • Monster Summoning I (4)
        • Monster Summoning II (4)
        • Monster Summoning III (5)
        • Monster Summoning IV (7)
        • Monster Summoning V (7)
        • Monster Summoning VI (10)
        • Monster Summoning VII (12)
        • Summon Shadow (5)
        • Invisible Stalker (8)
      • Spellbook (75pgs.)
        • Cantrip (2)
        • Dancing Lights (4)
        • Nystul's Magical Aura (2)
        • Audible Glamer (5)
        • Time Stop (13)
        • Permanent Illusion (6)
        • Whispering Wind (5)
        • Tasha's Uncontrollable Hideous Laughter (4)
        • Cloudkill (8)
        • Dismissal (6)
        • Legend Lore (10)
        • Leomund's Hidden Lodge (9)
      • Spellbook (92pgs.)
        • Screen (13)
        • Weird (11)
        • Shadow Magic (6)
        • Demi-shadow Magic (11)
        • Illusionary Wall (7)
        • Invisibility, 10' Radius (3)
        • Illusionary Script (8)
        • Shadow Hand (10)
        • Encrypt (6)
        • Mailed Might (8)
        • Phantasmal Force (1)
        • Creative uses for illusions. (5)
        • Creative uses for illusions. (3)
      • Spellbook (97pgs.)
        • Blur (5)
        • Lance of Disruption (3)
        • Color Spray (6)
        • Protection from Vermin (3)
        • Protection from Poison (3)
        • Power Word, Blind (11)
        • Bigby's Crushing Hand (11)
        • Seven-Eyes (10)
        • Shadow Walk (8)
        • Shadowcat (9)
        • Vitriolic Sphere (4)
        • Ultravision (8)
        • Dilation I (4)
        • Dilation II (8)
        • Displace Self (3)
        • Metamorphose Liquids (1)
      • Spellbook (98pgs.)
        • Read Magic (2)
        • Magic Missile (2)
        • Feather Fall (3)
        • Shocking Grasp (2)
        • Shield (2)
        • Knock (3)
        • Continual Light (2)
        • Lightning Bolt (5)
        • Dimension Door (5)
        • Cone of Cold (8)
        • Stone Shape (5)
        • Chain Lightning (6)
        • Disintegrate (6)
        • Wish (9)
        • Cantrip (2)
        • Finger of Death (9)
        • Sonus's Explosive Gem (13)
        • Skyhook (4)
        • Everlasting Fire (5)
        • Snilloc's Snowball (1)
        • Ghost Pipes (4)
  • Items Worn
    • Bracers of Defense AC 7
    • Cloak of Protection +3
    • Gauntlets of Dexterity
    • Girdle of Many Pouches
    • Necklace of Missiles
    • Ring of Protection +3, 5-foot radius
    • Ring of Wizardry, 1st through 3rd
    • Robe of Useful Items
  • Spending Money
    • * Copper Pieces x8
    • * Gold Pieces x155
    • * Platinum Pieces x6
    • * Silver Pieces x4

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 6 6 6 6 6 6 6 6 6
Spells Memorized
  • Mage
    • 1st Level
      • Charm Person
      • Comprehend Languages
      • Detect Disease
      • Detect Magic
      • Magic Missile x3
      • Mending
      • Read Magic
      • Spider Climb x2
      • Unseen Servant
    • 2nd Level
      • Bind
      • Blur
      • Continual Light
      • Fog Cloud
      • Knock
      • Levitate
      • Maximilian's Earthen Grasp
      • Melf's Acid Arrow x3
      • Stinking Cloud
      • Whispering Wind
    • 3rd Level
      • Dispel Magic x3
      • Fireball
      • Fly
      • Hold Person x2
      • Lightning Bolt
      • Melf's Minute Meteors
      • Sonus's Illumination
      • Sonus's Repetition
      • Vampiric Touch
    • 4th Level
      • Dimension Door
      • Encrypt
      • Enervation
      • Hallucinatory Terrain
      • Sonus's Permanent Invisibility
      • Stoneskin
    • 5th Level
      • Cone of Cold x2
      • Fabricate
      • Shadow Door
      • Teleport
      • Wall of Force
    • 6th Level
      • Chain Lightning x2
      • Disintegrate
      • Extension III
      • Sonus's Incredible Thief
      • True Seeing
    • 7th Level
      • Acid Storm
      • Limited Wish x2
      • Seven-Eyes
      • Shadowcat
      • Teleport Without Error
    • 8th Level
      • Maze x2
      • Mind Blank
      • Otto's Irresistible Dance
      • Prismatic Wall
      • Sonus's Explosive Gem
    • 9th Level
      • Disruption
      • Elminster's Effulgent Epuration
      • Foresight
      • Imprisonment
      • Meteor Swarm
      • Sonus's Improved Arrow Swarm

Spells Known
Spell Time Range Area of Effect Components
1st Level
Affect Normal Fires 1 5 yds/lvl 10 ft radius V, S, M
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Alenman's Minor Burning Hands 1 0 Special V, S
Armor 1 rd Touch 1 creature V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Burning Hands 1 0 The caster V, S, M
Cantrip 1 10 ft Special V, S, M
Change Self 1 0 The caster V, S, M
Charm Person 1 120 yds 1 person V, S
Chill Touch 1 0 The caster V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Copy 1 rnd Special One object
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Disease 1 10 yards 1 creature or object V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Erase 1 30 yds 1 scroll or 2 pages V, S, M
Feather Fall 1 10 yds/lvl Special V, S, M
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Frost Fingers 1 0 The caster V, S
Gaze Reflection 1 0 Special V, S
Grease 1 10 yds 10 x 10 ft V, S, M
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Hornung's Guess 2 300 yds Special V
Identify Special 0 1 item/lvl V, S, M
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mending 1 30 yds 1 object V, S, M
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Mount 1 turn 10 yds 1 mount V, S, M
Nahal's Reckless Dweomer 5 Special Special V, S, M
Nystul's Magical Aura 1 rd Touch Special V, S, M
Patternweave 3 10 yds 10-ft sq V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Protection from Hunger and Thirst 1 Touch One Creature S, M
Protection from Vermin 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Shield 1 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Sleep 1 30 yds Special V, S, M
Snilloc's Snowball 1 20 yards/level 1 target V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
Wizard Mark 1 Touch Up to 1 sq ft V, S, M
Write 1 round 0 1 magical spell V, S, M
2nd Level
Bind 2 30 yds 50 ft + 5 ft/lvl V, S, M
Blur 2 0 The caster V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Deafness 2 60 yds 1 creature V, S, M
Displace Self 2 0 The caster V, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Fog Cloud 2 10 yds Special V, S
Fool's Gold 1 rd 10 yds 10 cubic inches/lvl V, S, M
Ghoul Touch 2 0 One Person V, S, M
Glitterdust 2 10 yds/lvl 20 ft cube V, S, M
Hornung's Baneful Deflector 2 Touch One creature V, S, M
Hypnotic Pattern 2 30 yds 30-ft cube S, M
Ice Knife 1 round Special Special V, S, M
Insatiable Thirst 2 5 yds/lvl One creature V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Know Alignment 1 rd 10 yds 1 creature or object per 2 rds V, S
Leomund's Trap 3 rds Touch Object touched V, S, M
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Magic Mouth 2 10 yds 1 object V, S, M
Maximilian's Earthen Grasp 2 10 yds + 10 yds/lvl One creature V, S, M
Melf's Acid Arrow 2 180 yds 1 target V, S, M
Mirror Image 2 0 6-ft radius V, S
Misdirection 2 30 yds 1 creature or object V, S
Nahal's Nonsensical Nullifier 2 Touch Creature touched V, S, M
Protection From Cantrips 1 rd Touch Creature or object touched V, S
Protection from Poison 2 Touch Creature touched V, S
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Skyhook 2 60 yards Creates 1 Hook V, S, M
Slumberward 2 Touch 1 creature V, S
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Summon Swarm 2 60 yds 10-ft cube V, S, M
Tasha's Uncontrollable Hideous Laughter 2 60 yds 1 or more creatures in a 30-ft cube V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Whispering Wind 2 1 mile/lvl 2-ft radius V, S
Wizard Lock 2 Touch 30 sq ft/lvl V, S
3rd Level
Alternate Reality 3 0 Creature touched V, S, M
Clairaudience 3 Unlimited 60-ft radius V, S, M
Clairvoyance 3 Unlimited Line of sight V, S, M
Dispel Magic 3 120 yds 30-ft cube V, S
Explosive Runes 3 Touch 10-ft radius V, S
Far Reaching I 2 0 Special V
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Flame Arrow 3 30 yds + 10 yds/lvl Special V, S, M
Fly 3 Touch Creature touched V, S, M
Ghost Pipes 1 round Touch 1 Instrument V, S
Gust of Wind 3 0 10 ft x 10 yds/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
Illusionary Script Special Touch Script reader V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Iron Mind 3 Touch One Creature S, M
Laeral's Dancing Dweomer 6 20 yards + 10 yards/level 40-foot diameter sphere V, S, M
Lance of Disruption 3 0 5 ft x 60 ft V, S
Leomund's Tiny Hut 3 0 15-ft-diameter sphere V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Mailed Might 3 Touch 1 creature V, S, M
Maximilian's Stony Grasp 3 20 yds + 10 yds/lvl One creature V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Monster Summoning I 3 Special 30-yd radius V, S, M
Nondetection 3 Touch 1 creature or item V, S, M
Proof From Teleportation 2 Turns 0 10 yard radius/level V, S, M
Secret Page 1 turn Alteration 1 page, up to 2 ft sq V, S, M
Sepia Snake Sigil 3 5 yds 1 sigil V, S, M
Sonus's Illumination 3 90 Yards 20' radius globe V, S, M
Sonus's Repetition 2 120 yards 1 creature S, M
Squaring the Circle 2 0 Special V, S, M
Vampiric Touch 3 0 The caster V, S
Water Breathing 3 Touch Creature touched V, S, M
4th Level
Contagion 4 30 yds 1 creature V, S
Dig 4 30 yds 5-ft cube/lvl V, S, M
Dilation I 4 0 Special V
Dimension Door 1 0 The caster V
Duplicate 1 round Touch One Object S, M
Emotion 4 10 yds/lvl 20-ft cube V, S
Enchanted Weapon 1 turn Touch Weapon(s) touched V, S, M
Encrypt 4 10 feet + 10 feet/level Special V, S, M
Enervation 4 10 yds/lvl 1 creature V, S
Everlasting Fire 4 5 yards 1 object or construct V, S, M
Extension I 2 0 Special V
Far Reaching II 4 0 Special V
Fire Trap 1 turn Touch Object touched V, S, M
Fumble 4 10 yds/lvl 30-ft cube V, S, M
Hallucinatory Terrain 1 turn 20 yds/lvl 10 yds/lvl cube V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Illusionary Wall 4 30 yds 1 x 10 x 10 ft V, S
Improved Invisibility 4 Touch Creature touched V, S
Leomund's Secure Shelter 4 turns 20 yds 30 sq ft/lvl V, S, M
Monster Summoning II 4 Special 40 yd radius V, S, M
Otiluke's Dispelling Screen 5 5 yards/level 20-foot square V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Rary's Mnemonic Enhancer 1 turn 0 The caster V, S, M
Shout 1 0 10 x 30 ft cone V, M
Sonus's Blink Jump 2 Touch 1 creature V, S, M
Sonus's Holy Glyph 3 0 Special V, M
Sonus's Permanent Invisibility 4 Touch Creature/Object touched V, S
Stoneskin 1 Touch 1 creature V, S, M
There/Not There 1 rd 30 yds 10' cube V, S, M
Turn Boulder to Pebble 4 Touch Special V, S, M
Turn Pebble to Boulder 4 Touch Special V, S, M
Ultravision 1 rd Touch Creature touched V, S, M
Vitriolic Sphere 4 150 yds 5-ft radius V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
Wind Breath 1 round 0 60X30 yard cone V, S, M
Wizard Eye 1 turn 0 Special V, S, M
5th Level
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Cone of Cold 5 0 Special V, S, M
Dismissal 1 rd 10 yds 1 creature V, S, M
Extension II 4 0 Special V
Fabricate Special 5 yds/lvl 1 cubic yd/lvl V, S, M
Far Reaching III 5 0 Special V
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Hold Monster 5 5 yds/lvl 1-4 creatures in a 40-ft cube V, S, M
Invunlerability to Normal Weapons 2 0 5-ft rad. V, M
Khazid's Procurement 1 turn Special Special V, S, M
Know Value 3 10 yards 10-foot cube V, M
Leomund's Hidden Lodge 2 turns 20 yds 30 sq ft/lvl V, S, M
Monster Summoning III 5 Special 50-yd radius V, S, M
Mordenkainen's Private Sanctum 2 turns 0 One room V, S, M
Mummy Rot 5 Touch One Victim V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Shadow Door 2 10 yds Special S
Shadow Hand 5 10 yards/level Creates 1 hand V, S
Shadow Magic 5 50 yds + 10 yds/lvl Special V, S
Sonus's Affliction 4 5 yards/level 1 creature V, S, M
Sonus's Eyebender 5 15 feet/level 10'cube/3 levels S, M
Stone Shape 1 rd Touch 1 cubic ft/lvl V, S, M
Summon Shadow 5 10 yds 10-ft cube V, S, M
Teleport 2 Touch Special V
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M
Wall of Iron 5 5 yds/lvl 15 sq ft/lvl or special V, S, M
Waveform 5 40 yds 10-ft-cube/lvl S, M
6th Level
Antimagic Shell 1 0 1 ft/lvl diameter V, S
Blade of Doom 6 20 yards 1 creature V, S, M
Chain Lightning 5 40 yds + 5 yds/lvl Special V, S, M
Contingency 1 turn 0 The caster V, S, M
Control Weather 1 turn 0 4d4 sq miles V, S, M
Death Spell 6 10 yds/lvl 30-ft cube/lvl V, S, M
Demi-shadow Magic 6 60 yds + 10 yds/lvl Special V, S
Dilation II 5 0 Special V
Disintegrate 6 5 yds/lvl 1 creature or 10 x 10 x 10 ft cube V, S, M
Enchant an Item Special Touch 1 item V, S, M
Extension III 6 0 Special V
Glassee 1 rd Touch Special V, S, M
Globe of Invulnerability 1 rd 0 5-ft radius V, S, M
Guards and Wards 3 turns 0 Special V, S, M
Invisible Stalker 1 rd 10 yds Special V, S, M
Legend Lore Special 0 Special V, S, M
Lower Water 1 turn 80 yds 10-ft/lvl sq V, S, M
Monster Summoning IV 6 Special 60-yd radius V, S, M
Mordenkainen's Lucubration 1 0 The caster V, S
Permanent Illusion 6 10 yds/lvl 20-ft cube + 10-ft cube/lvl V, S, M
Sonus's Incredible Thief 3 Turns 20 feet/level Special V, S, M
Tenser's Transformation 6 0 The caster V, S, M
True Seeing 1 rd Touch Line of sight, max 60 ft V, S, M
Wildshield 1 rd 0 The caster V, S, M
Wildstrike 6 30 yds One creature V, S, M
7th Level
Acid Storm 7 10 yds/lvl 40-ft-diameter circle V, S, M
Delayed Blast Fireball 7 100 yds + 10 yds/lvl 20-ft radius V, S, M
Duo-Dimension 7 0 The caster V, S, M
Finger of Death 5 60 yds 1 creature V, S
Forcecage 3-4 10 yds/2 lvls 20-ft cube
Gemjump 2 rounds 0 The Caster V, S, M
Hornung's Surge Selector 1 rd 0 The caster V, S, M
Limited Wish Special Unlimited Special V
Monster Summoning V 6 Special 70-yd radius V, S, M
Mordenkainen's Magnificent Mansion 7 rds 10 yds 300 sq ft/lvl V, S, M
Prismatic Spray 7 0 70 x 15 ft spray V, S
Reverse Gravity 7 5 yds/lvl 30 ft x 30 ft V, S, M
Seven-Eyes 7 0 Create 7 eyes V, S, M
Shadow Walk 1 Touch Special V, S
Shadowcat 3 10 yds/lvl Special V, S, M
Sonus's Madness 3 10 miles/level 1 Victim V, S, M
Sonus's Proximity Teleport 2 rounds Touch 2 objects V, S
Spell Shape 1 rd 0 The caster V, S, M
Teleport Without Error 1 Touch Special V
8th Level
Abi-Dalzim's Horrid Wilting 8 20 yds/lvl 30-ft cube V, S, M
Airboat 1 rd 1 mile Special V, S
Antipathy-Sympathy 1 hr 30 yds 10-ft cube or one item V, S, M
Gateway 8 10 yards 10-foot diameter disk V, S, M
Glassteel 8 Touch Object touched V, S, M
Gunther's Kaleidoscopic Strike 8 5 yds/lvl One creature V, S
Hornung's Random Dispatcher 2 30 yds One creature V
Maze 3 5 yds/lvl 1 creature V, S
Mind Blank 1 30 yds 1 creature V, S
Monster Summoning VI 8 Special 80-yd radius V, S, M
Otto's Irresistible Dance 5 Touch Creature touched V
Permanency 2 rds Special Special V, S
Power Word, Blind 1 5 yds/lvl 15-ft radius V
Prismatic Wall 7 10 yds 4 ft/lvl wide x 2 ft/lvl high V, S
Screen 1 turn 0 30-ft cube/lvl V, S
Sonus's Explosive Gem 2 rounds 100 yards + 10 yards/level 20' radius globe V, S, M
Symbol 8 Touch Special V, S, M
Trap the Soul Special + 1 10 yds 1 creature V, S, M
Wildzone 1d6 rds 0 300' x 300' sq V, S, M
9th Level
Astral Spell 9 Touch Special V, S
Bigby's Crushing Hand 9 5 yds/lvl Special V, S, M
Crystalbrittle 9 Touch 2 cubic ft/lvl V, S
Disruption 3 10 yards/level 40-foot radius sphere V, S
Elminster's Effulgent Epuration 1 10 feet/level Special V, S
Elminster's Evasion Special 0 The caster V, S, M
Energy Drain 3 Touch 1 creature V, S, M
Foresight 1 rd 0 Special V, S, M
Imprisonment 9 Touch 1 creature V, S
Meteor Swarm 9 40 yds + 10 yds/lvl Special V, S
Monster Summoning VII 9 Special 90-yd radius V, S, M
Mordenkainen's Disjunction 9 0 30-ft radius V
Phezult's Sleep of Ages 3 rounds 0 10' radius/level V, S, M
Power Word, Kill 1 5 yds/2 lvls 10-ft radius V
Prismatic Sphere 7 0 10-ft radius V
Shape Change 9 0 The caster V, S, M
Sonus's Improved Arrow Swarm 2 rounds Special 30' radius sphere V, S, M
Sonus's Reversal 2 Turns Touch Creature/Object Touched V, S, M
Sonus's Spell Engine 1 Hour 10 yards 5 cubic yards/level V, S, M
Sonus's World Well Special 25 feet Special V, S, M
Stabilize 1 turn 0 30-ft-radius circle V, S
Temporal Stasis 9 10 yds 1 creature V, S, M
Time Stop 9 0 15-ft radius V
Wail of the Banshee 9 0 30-ft-radius sphere V, S, M
Weird 9 30 yds 20-ft radius V, S
Wildfire 1 0 Variable V
Wildwind 8 100 yds Special V, S
Wish Special Unlimited Special V
Worldwalk 9 30 yards 20-foot disk V, S, M

Psionics (Wild Talent)
PSPs: 38 MTHAC0: 3 MAC: 5
Attacks: Psychic Crush (PsC), Id Insinuation (II), Ego Whip (EW)
Defenses: Mental Barrier (MB), Tower of Iron Will (TW), Intellect Fortress (IF)
Power PSPs Range Area of Effect MAC
Wild Talent
Devotions
Biofeedback 4/2 0 personal 6

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 06/04/99 09:53:11

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