Dead
Gods & Goddesses
Dead Gods and Goddesses
may not have any power left in the Realms, but Holy/Unholy water left behind
after their demise still functions (Just as a potion works even if it's creator
is 2000 years dead). Creation of more Holy/Unholy water of the same type is
impossible, however.
These special powers are
usable by any character unless a special class restriction or other limiting
factor is noted. All Holy waters do 2d4 damage to Undead, and Unholy waters heal
2d4 points of damage when used on an Undead creature. No holy water is barred
from anyone, but a priest would have severe reservations about using the waters
of a radically opposed faith.
- Amaunator
- Due to Amaunator's connection with the sun and with
law, this holy water causes 1d4 points of scorching damage to any Neutral or
Chaotic target. This occurs even if the target is normally immune to fire and
fire-based attacks, as the fire is divine in nature. Usable by anyone.
- Bane
- Unholy water of Bane Heals 3d4 damage to undead,
instead of the normal 2d4. It will heal 4d4 if the target is a Baneguard.
Usable by anyone.
- Bhaal
- This potent unholy water makes a target more
vulnerable to surprise attacks. In game terms, this is a -2 to all surprise
rolls for the next 72 hours (3 full days). This power is effective if the
unholy water contacts bare skin, or if it is ingested. Usable only by clergy
of an evil deity, or by any Thief or Assassin.
- Gilgeam
- Ingesting this powerful Holy water gives the drinker a
momentary boost of strength. Speaking in game terms, the imbiber gains 4
strength points for one round. For those with percentile strength scores
(18/##), each category counts as 1 point. Usable by anyone.
- Ibrandul
- This Holy water is luminescent, and may be used just
like any other permanently lighted item. The light level is equivilent to
torchlight, but has a range of only 15 feet. If this vial is shattered, the
light fades in 1d4 rounds. Usable by anyone.
- Karsus
- As Karsus was only a deity for an instant, he never
had any priests, and therefore no Holy Water. The cult that sprang up after
his demise created several concotions, but none of these had any real power;
most were simply herbal drinks with strong psychological side-effects.
- Leira
- There are three types of Leiran holy water, but all
have similar effects. They each make the imbiber more resistant to divinations
of one sort or another for one hour. This is the same as a +1 to saves versus
(Pick One) ESP, Detect Lie, Know Alignment. In the case of ESP (which allows
no save normally) a normal save is allowed with no bonuses of any kind (Base
chance by class and level only). Usable by anyone.
- Moander
- The unholy water of the Rotting God is among the
foulest concoctions in existence. Any living being struck by this water must
make a save versus paralyzation or be unable to take any action other than
uncontrollable retching for 1d3 rounds. Usable by anyone.
- Myrkul
- This unholy water's true nature cannot be divined by
anyone other than a priest of Myrkul until it is used. Pouring this water on
the any remains that have been dead less than 2000 years gives the user
instant knowledge of how the being died. There is no vision, only knowledge.
(i.e. This man was killed by a spear.) No other information can be gained with
additional uses. Usable by anyone.
- Tchazzar (aka Tiamat)
- What little is left of the clergy of this fallen Deity is
extremely secretive about their practices and holy items. Nothing is known about
this un-holy water (if one even exists).
- Waukeen
- This water appears clear, but it can be used as ink.
Anything written in this ink is immune to all methods of erasing, magical or
mundane, as long as Waukeen is in power. Unfortunately, she is missing at
current, and therefore the water is useless until such time as she returns.
Usable by anyone.
- Ulutiu
- This holy water will never change temperature, no
matter what environs or conditions it is subjected to. It will always be a
steady 40 degrees (Farenheit). The water may be used normally, and is often
carried as drinking water in extremely hot and extremely cold regions. Usable
by anyone.