| The Major Deities of the Faerunian Pantheon | |||||
|---|---|---|---|---|---|
| Auril (Cold, Winter) |
Azuth (Wizards, Mages, Spellcasters) |
Beshaba (Mischief, Misfortune, Bad Luck, Accidents) | |||
| Chauntea (Agriculture, Farmers, Gardeners, Summer, Plants Cultivated by Humans) |
Cyric (Murder, Strife, Lies, Intrigue, Deception, Illusion) |
Deneir (Glyphs & Images, Scribes, Literacy, Literature, Cartography) | |||
| Eldath (Springs, Pools, Peace, Waterfalls, Quiet Places) |
Gond (Artifice, Craft, Construction, Smithwork) |
Helm (Guardians, Protection, Protectors) | |||
| Ilmater (Endurance, Righteous Suffering, Martyrdom, Perseverance) |
Iyachtu Xvim (Tyranny, Hatred) |
Kelemvor (Death, The Dead) | |||
| Lathander (Spring, Dawn, Birth, Youth, Renewal, Athletics, Self-Perfection) |
Lliira (Joy, Happiness, Dance, Festivals, Freedom, Release, Hospitality, Trade, Money, Wealth) |
Loviatar (Pain, Hurt, Agony, Torment, Suffering, Tortrure) | |||
| Malar (Hunters, Blood, Blood-Lust, Stalking, Evil Lycanthropes, Marauding Beasts & Monsters) |
Mask (Thieves, Thievery, Shadows) |
Mielikki (Forests, Forest Creatures, Rangers, Dryads, Autumn) | |||
| Milil (Poetry, Song, Eloquence) |
Mystra (Magic, Spells, The Weave) |
Oghma (Knowledge, Invention, Inspiration, Bards) | |||
| Selune (Moon, Stars, Navigation, Wanderers, Seekers, Good and Neutral Lycanthropes) |
Shar (Dark, Night, Loss, Dungeons, Forgetfulness, Caverns, The Underdark) |
Shaundakul (Travel, Exploration, Long-Range Traders, Miners, Caravans, Windghosts) | |||
| Silvanus (Wild Nature, Druids) |
Sune (Beauty, Love, Passion) |
Talona (Disease, Poison) | |||
| Talos (Storms, Devastation, Rebellion, Earthquakes, Vorticies, Conflagrations) |
Tempus (War, Battle, Warriors) |
Torm (Duty, Loyalty, Obedience, Paladins) | |||
| Tymora (Good Fortune, Skill, Victory, Adventurers, Adventuring) |
Tyr (Justice) |
Umberlee (Oceans, Currents, Waves, Sea Winds) | |||
| The Minor Deities of the Faerunian Pantheon | Bombadil (Wine, Vineyards, Brewing) |
Finder Wyvernspur (The Cycle of Life, Transformation of Art, Saurials) |
Gargos (War, Skill-at-Arms, Destruction, Plunder) |
||
|---|---|---|---|---|---|
| Gargauth (Betrayl, Cruelty, Political Corruption, Ill Council, Self-Serving Advisors, Political Puppetmasters, Powerbrokers, Powermongers) |
Gwaeron Windstrom (Tracking, Interpreting Woodland Signs, Rangers of the North) |
Hoar (Revenge, Retribution, Poetic Justice) | |||
| Jergal (Fatalism, Order in Death, Proper Burial, Guardian of Tombs, Protector of the Names of the Dead) |
Lurue (Talking Beasts, Intelligent Non-Humanoid Creatures) |
Nobanion (Lions, Good-Aligned Beasts, Lammasu, Wemics, Werelions, Felines, Noble Beasts, Royalty) | |||
| The Red Knight (Strategy, Planning) |
Savras (Divinations, Divination Magic, Diviners, Fate, Tuth, Truth-Speakers) |
Sharess (Hedonism, Excess, Lust, Sensual Fullfillment, Festhalls, Cats, Pleasure Seekers) | |||
| Shiallia (The High Forest, Neverwinter Wood, Woodland Glades, Woodland Fertility, Growth, Koreds) |
Siamorphe (Nobles, Nobility, Rightful Rule of Nobility, Human Royalty) |
Uthgar (The Uthgardt Barbarians, Physical Strength) | |||
| Valkur (Sailors, The Safety of Ships, Favorable Winds, Naval Combat) |
Velsharoon (Necromancy, Necromancers, Lichdom, Evil Liches, Undeath) | ||||