The Major Deities of the Faerunian Pantheon
Auril
(Cold, Winter)
Azuth
(Wizards, Mages, Spellcasters)
Beshaba
(Mischief, Misfortune, Bad Luck, Accidents)
Chauntea
(Agriculture, Farmers, Gardeners, Summer, Plants Cultivated by Humans)
Cyric
(Murder, Strife, Lies, Intrigue, Deception, Illusion)
Deneir
(Glyphs & Images, Scribes, Literacy, Literature, Cartography)
Eldath
(Springs, Pools, Peace, Waterfalls, Quiet Places)
Gond
(Artifice, Craft, Construction, Smithwork)
Helm
(Guardians, Protection, Protectors)
Ilmater
(Endurance, Righteous Suffering, Martyrdom, Perseverance)
Iyachtu Xvim
(Tyranny, Hatred)
Kelemvor
(Death, The Dead)
Lathander
(Spring, Dawn, Birth, Youth, Renewal, Athletics, Self-Perfection)
Lliira
(Joy, Happiness, Dance, Festivals, Freedom, Release, Hospitality, Trade, Money, Wealth)
Loviatar
(Pain, Hurt, Agony, Torment, Suffering, Tortrure)
Malar
(Hunters, Blood, Blood-Lust, Stalking, Evil Lycanthropes, Marauding Beasts & Monsters)
Mask
(Thieves, Thievery, Shadows)
Mielikki
(Forests, Forest Creatures, Rangers, Dryads, Autumn)
Milil
(Poetry, Song, Eloquence)
Mystra
(Magic, Spells, The Weave)
Oghma
(Knowledge, Invention, Inspiration, Bards)
Selune
(Moon, Stars, Navigation, Wanderers, Seekers, Good and Neutral Lycanthropes)
Shar
(Dark, Night, Loss, Dungeons, Forgetfulness, Caverns, The Underdark)
Shaundakul
(Travel, Exploration, Long-Range Traders, Miners, Caravans, Windghosts)
Silvanus
(Wild Nature, Druids)
Sune
(Beauty, Love, Passion)
Talona
(Disease, Poison)
Talos
(Storms, Devastation, Rebellion, Earthquakes, Vorticies, Conflagrations)
Tempus
(War, Battle, Warriors)
Torm
(Duty, Loyalty, Obedience, Paladins)
Tymora
(Good Fortune, Skill, Victory, Adventurers, Adventuring)
Tyr
(Justice)
Umberlee
(Oceans, Currents, Waves, Sea Winds)

The Minor Deities of the Faerunian Pantheon
Bombadil
(Wine, Vineyards, Brewing)
Finder Wyvernspur
(The Cycle of Life, Transformation of Art, Saurials)
Gargos
(War, Skill-at-Arms, Destruction, Plunder)
Gargauth
(Betrayl, Cruelty, Political Corruption, Ill Council, Self-Serving Advisors, Political Puppetmasters, Powerbrokers, Powermongers)
Gwaeron Windstrom
(Tracking, Interpreting Woodland Signs, Rangers of the North)
Hoar
(Revenge, Retribution, Poetic Justice)
Jergal
(Fatalism, Order in Death, Proper Burial, Guardian of Tombs, Protector of the Names of the Dead)
Lurue
(Talking Beasts, Intelligent Non-Humanoid Creatures)
Nobanion
(Lions, Good-Aligned Beasts, Lammasu, Wemics, Werelions, Felines, Noble Beasts, Royalty)
The Red Knight
(Strategy, Planning)
Savras
(Divinations, Divination Magic, Diviners, Fate, Tuth, Truth-Speakers)
Sharess
(Hedonism, Excess, Lust, Sensual Fullfillment, Festhalls, Cats, Pleasure Seekers)
Shiallia
(The High Forest, Neverwinter Wood, Woodland Glades, Woodland Fertility, Growth, Koreds)
Siamorphe
(Nobles, Nobility, Rightful Rule of Nobility, Human Royalty)
Uthgar
(The Uthgardt Barbarians, Physical Strength)
Valkur
(Sailors, The Safety of Ships, Favorable Winds, Naval Combat)
Velsharoon
(Necromancy, Necromancers, Lichdom, Evil Liches, Undeath)

 

Back to Main Page

  Previous Menu