The Major Deities of the Faerunian Pantheon | |||||
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Auril (Cold, Winter) |
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Azuth (Wizards, Mages, Spellcasters) |
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Beshaba (Mischief, Misfortune, Bad Luck, Accidents) |
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Chauntea (Agriculture, Farmers, Gardeners, Summer, Plants Cultivated by Humans) |
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Cyric (Murder, Strife, Lies, Intrigue, Deception, Illusion) |
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Deneir (Glyphs & Images, Scribes, Literacy, Literature, Cartography) |
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Eldath (Springs, Pools, Peace, Waterfalls, Quiet Places) |
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Gond (Artifice, Craft, Construction, Smithwork) |
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Helm (Guardians, Protection, Protectors) |
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Ilmater (Endurance, Righteous Suffering, Martyrdom, Perseverance) |
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Iyachtu Xvim (Tyranny, Hatred) |
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Kelemvor (Death, The Dead) |
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Lathander (Spring, Dawn, Birth, Youth, Renewal, Athletics, Self-Perfection) |
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Lliira (Joy, Happiness, Dance, Festivals, Freedom, Release, Hospitality, Trade, Money, Wealth) |
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Loviatar (Pain, Hurt, Agony, Torment, Suffering, Tortrure) |
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Malar (Hunters, Blood, Blood-Lust, Stalking, Evil Lycanthropes, Marauding Beasts & Monsters) |
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Mask (Thieves, Thievery, Shadows) |
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Mielikki (Forests, Forest Creatures, Rangers, Dryads, Autumn) |
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Milil (Poetry, Song, Eloquence) |
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Mystra (Magic, Spells, The Weave) |
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Oghma (Knowledge, Invention, Inspiration, Bards) |
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Selune (Moon, Stars, Navigation, Wanderers, Seekers, Good and Neutral Lycanthropes) |
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Shar (Dark, Night, Loss, Dungeons, Forgetfulness, Caverns, The Underdark) |
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Shaundakul (Travel, Exploration, Long-Range Traders, Miners, Caravans, Windghosts) |
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Silvanus (Wild Nature, Druids) |
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Sune (Beauty, Love, Passion) |
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Talona (Disease, Poison) |
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Talos (Storms, Devastation, Rebellion, Earthquakes, Vorticies, Conflagrations) |
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Tempus (War, Battle, Warriors) |
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Torm (Duty, Loyalty, Obedience, Paladins) |
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Tymora (Good Fortune, Skill, Victory, Adventurers, Adventuring) |
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Tyr (Justice) |
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Umberlee (Oceans, Currents, Waves, Sea Winds) |
The Minor Deities of the Faerunian Pantheon | ![]() |
Bombadil (Wine, Vineyards, Brewing) |
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Finder Wyvernspur (The Cycle of Life, Transformation of Art, Saurials) |
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Gargos (War, Skill-at-Arms, Destruction, Plunder) |
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Gargauth (Betrayl, Cruelty, Political Corruption, Ill Council, Self-Serving Advisors, Political Puppetmasters, Powerbrokers, Powermongers) |
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Gwaeron Windstrom (Tracking, Interpreting Woodland Signs, Rangers of the North) |
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Hoar (Revenge, Retribution, Poetic Justice) |
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Jergal (Fatalism, Order in Death, Proper Burial, Guardian of Tombs, Protector of the Names of the Dead) |
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Lurue (Talking Beasts, Intelligent Non-Humanoid Creatures) |
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Nobanion (Lions, Good-Aligned Beasts, Lammasu, Wemics, Werelions, Felines, Noble Beasts, Royalty) |
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The Red Knight (Strategy, Planning) |
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Savras (Divinations, Divination Magic, Diviners, Fate, Tuth, Truth-Speakers) |
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Sharess (Hedonism, Excess, Lust, Sensual Fullfillment, Festhalls, Cats, Pleasure Seekers) |
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Shiallia (The High Forest, Neverwinter Wood, Woodland Glades, Woodland Fertility, Growth, Koreds) |
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Siamorphe (Nobles, Nobility, Rightful Rule of Nobility, Human Royalty) |
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Uthgar (The Uthgardt Barbarians, Physical Strength) |
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Valkur (Sailors, The Safety of Ships, Favorable Winds, Naval Combat) |
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Velsharoon (Necromancy, Necromancers, Lichdom, Evil Liches, Undeath) |