Major
Powers of the Faerunian Pantheon
These special powers are
usable by any character unless a special class restriction or other limiting
factor is noted. All Holy waters do 2d4 damage to Undead, and Unholy waters heal
2d4 points of damage when used on an Undead creature, unless stated otherwise in
the description. No holy water is barred from anyone, but a priest would have
severe reservations about using the waters of a radically opposed
faith.
- Auril
- This unholy water is always extremely cold to the
touch, and there will always be condensation on the outside of whatever
contains it. The water will freeze upon contact with any target, living or
otherwise. This can be very uncomfortable for a target at best, but myriad
uses include icing stairs, freezing hinges shut, or sticking tounges to
flagpoles the hard way. The exact possibilities and their effects are left to
the individual DM. Usable by anyone.
- Azuth
- Holy water dedicated to the Lord of Spells can be used
in place of any material component in a spell with the following limitations:
The item to be replaced cannot be worth more than 100gp, cannot require
special craftsmanship, and cannot be part of any Fire-based magic. Usable by
any spellcaster.
- Beshaba
- Any victim struck by this Unholy water must save
versus spell or suffer a stroke of ill luck. This means that the next dice
roll the character must make will be penalized by 1 point or by 10%, whichever
is aplicable. Usable by anyone.
- Chauntea
- Holy water of the Earthmother can be employed to
ensure plants bear the greatest fruits (or vegetables) possible. Any plant
watered regularaly with this Holy water will produce the best fruit possible
as long as the watering continues. Tomatoes will be large and plump; Apples
will be the juciest around, and so on....Usable by anyone with the Agriculture
NWP/Secondary Skill.
- Cyric
- This Unholy water is quite possibly the vilest
substance in existance; it is truly water in name only. The stuff is black and
oily, and tastes horrible. It is only used in rituals, and has no other
effects, although Cyric has been known to tell his followers that it
does.....Usable by anyone.
- Deneir
- The drinker of this holy water will be able to
unerringly recognize and read the next single character, glyph, pictogram, or
image he/she sees. Unfortunately, this could end up being only a single
letter, many carry more than one draught. Usable by anyone.
- Eldath
- This Holy water acts as a minor potion of sweetwater.
One pint will purify two gallons of water, turning it into crystal clear,
clean, pure water. Usable by anyone.
- Gond
- This wonderous liquid is used when potions or other
harmful liquids must be combined; it is added to the first liquid, and then
the second is mixed. In the case of harmful liquids, the Holy water forestalls
any reaction between the two for half an hour, giving the alchemist plenty of
time to move a safe distance away. In the instance of potions, the Holy water
negates any negative effects of mixing; roll on the potion mixing table in the
DMG. If the result is detrimental, then the potions are mixed and both
function normally with no harmful side effects. If the result is a positive
one, then the positive side effects are gained. Note that the special
conditions pertaining to Potions of Treasure Finging & Potions of Delusion
still apply, and that any roll of 1 on a 1d100 is still an explosion (as
described on the table). Usable by anyone.
- Helm
- Consuming a bottle of Helm's Holy water grants a +1 to
all surprise rolls of the drinker for the next 24 hours. Usable by
anyone.
- Ilmater
- If used to clean wounds suffered in the name of
Righteous Suffering (DM's discretion), it is ensured that the wounds will not
become infected by any disease, magical or mundane (unless such has alreday
happened). Usable on anyone, but must be administered by a clregy member of
one of the following: Ilmater, Tyr, Torm, or Lathander.
- Iyachtu Xvim
- Unholy water of the Cruel Master hasn't much to do
with hatred or tyranny, but instead with the frequent need for Iyachtu's
priests to depart quickly. If thrown to the ground, the liquid transforms into
smoke upon contact with air, creating an effecive screen to cover an escape.
Usable by anyone.
- Kelemvor
- Due to the new Lord of the Dead's distaste for the
undead, this Holy water is especially potent against these abominations. Any
undead struck takes the usual 2d4 damage, but also catches fire (wether they
would normally be flamable or not) and burns until destroyed or the fire is
put out, suffering and additional 2d4 damage each round. Usable by
anyone.
- Lathander
- If sprinkled over the corpse or other remains (if any)
of a recently destroyed undead being, those remains may never be re-animated.
This Holy water can also affect trolls and troll-kin, and the damage is
treated as acid damage (i.e. it cannot be regenerated). Usable by
anyone.
- Lliira
- If poured on any lock that is used to restrain another
being (i.e. manacles) that lock will be instantly unlocked. The lock is not
damaged in the process. Usable by anyone.
- Loviatar
- This Unholy brew is basically salt water. If a
non-metal slashing or piercing weapon is soaked in it overnight, then hits
from it the next day will cause excrutiating pain. A victim will be unable to
do anything other than suffer for two rounds following a hit against exposed
flesh. Usable by anyone of evil alignment.
- Malar
- This Unholy water places the drinker into a state
identical to berserk fury (See Berserker Kit for details). Usable by
anyone.
- Mask
- Tossing this water into an already shadowy area
deepens the shaows enough to grant a thief a +15% to his hide in shaows roll.
Usable by any clergy of Mask or by any Thief with the Hide in Shadows ability.
- Mielikki
- Applying this holy water to the skin makes the user
friendly to Dryads. Any Dryads encountered will be friendly toward the user,
and said user will find himself/herself unable to take any hostile action
toward a Dryad for 24 hours. Usable by anyone.
- Milil
- Drinking this holy water grants the user the eloquence
of a Bard for 24 hours. It does not, however grant the ability to sing, as
many have found out to their dismay. Bards consuming this liquid fell really
good, but gain no special benefits. Usable by anyone.
- Mystra
- The user of this Holy water can reshape the area of
effect of then next spell they cast into any form they desire. This can be any
geometric shape, and can even have holes in it so that certain beings or items
are avoided. An idividual may only consume one dose of this water a day;
additional quaffings have no effect. Usable by any spellcaster.
- Oghma
- Drinking this Holy water ensures that the drinker will
always remember the next nine words he or she hears, even if subjected to
Forget, Feeblemind, or similar spells. This information can only be removed by
a properly worded wish spell. Usable by anyone.
- Selune
- When thrown to the ground (or deck of a ship, or any
other surface) the water will flow into an arrow shape that points directly
North (true North). Usable by anyone.
- Shar
- This Unholy water not only heals undead, but can also
damage good-aligned creatures. Any such being struck by the water suffers 2d4
points of damage. This water is effective even if used in tiny amounts, thus a
crossbow quarrel dipped in Shar's Unholy water could do additional damage as
described above. Usable by anyone of non-good alignment.
- Shaundakul
- The drinker of this Holy water may transport up to 20
additional pounds without being encumbered, or moving to the next encumbrance
level. Consider this equal to adding 20lbs to a Character's Max Press. Usable
by anyone.
- Silvanus
- This Holy water will refertilize even the most barren
soil, even sand. One pint of Holy water will convert 3 cubic feet of soil.
Usable by anyone.
- Sune
- Skin washed with this Holy water will be free of
blemishes for the next 48 hours. The water does nothing to hide scars,
however. Usable by anyone.
- Talona
- If poured over a wound, that injury instantly becomes
infected. Ingesting this Unholy liquid lowers apparent Charaisma by 1 point
for 24 hours. Usable by anyone of evil alignment.
- Talos
- Any target struck by this Unholy water suffers 2d4
points of lightning damage. As clergy of Talos rejoice in destruction, this
water harms undead (2d4) instead of healing them. Therefore, undead struck by
this suffer 4d4 damage. Usable only by clergy of Talos.
- Tempus
- The drinker of this Holy water gains 1d4 additional
(temporary) hit points. Subtract any damage from these first. The phantom hit
points vanish after 24 hours. Usable by anyone.
- Torm
- This Holy water acts as a minor potion of healing to
anyone of Lawful Good alignment; it will heal 1d6+1 points of damage; anyone
of Neutral Good alignment regaind 1d6-1 hit points.. Anyone else consuming
this water suffers 1d4+1 damage. Usable by anyone.
- Tymora
- Anyone quaffing this Holy water will have a stroke of
good luck. This means that the next dice roll the character makes will gain a
bonus of 1 point or by 10%, whichever is aplicable. Usable by anyone.
- Tyr
- The drinker is affected as if wearing a ring of truth
for one hour. Usable by anyone.
- Umberlee
- Applying this water to exposed skin makes the user
immune to the effects of strong winds, magical or mundane. The individual will
be able to stand still even in hurricane force winds, and blown objects bounce
harmlessly aside. Lasts 10 rounds. Usable by anyone.
Demipowers of the Faerunian Pantheon
Some of these holy and
unholy waters have special powers just like those of more powerful Deities, but
just as many do not. There were a great number of Mortals elevated to divine
status following the Time of Troubles. Some of these are yet to develop a
special Holy or Unholy water unique to their faith. The entries for these
deities just describe Holy water as found in the DMG.
- Bombadil
- Any wine or similar beverage created using this holy water
(instead of normal water) will age two years for every one that passes; as such
the church of Bombadil is famous for having a wonderful array of well-aged wines
on hand. If poured into wine that has turned to vinegar, it will restore the wine
to it's original quality. Usable by anyone.
- Finder Wyvernspur
- Finder only recently ascended into Godhood, and thus
has no special Holy water. His priests rarely even employ "normal" Holy water,
but if they choose to do so, it inflicts 2d4 damage to undead.
- Gargos
- This Unholy water places the drinker into a state
identical to berserk fury (See Berserker Kit for details). Usable by
anyone.
- Gargauth
- The drinker of this Unholy water gains the equivilent
of the glibness trait for then next hour (if traits are not in use, use
Undetectable Lie, the reversed form of the Detect Lie Spell). Only Holy water
of Tyr is known to overpower this effect. Usable by anyone.
- Gwaeron Windstrom
- Gwaeron's Holy water will restore footprints or other
marks that have been damaged by the passage of time. The water will reverse 1
day worth of decay for every pint used, to a maximum of on 2 weeks. Usable by
anyone with the tracking NWP proficiency.
- Hoar
- While he has been in power for a considerable length
of time, Hoar has never created his own unique Holy water, although he doesn't
mind his faithful using "normal" Holy water if they wish to do so.
- Jergal
- As Jergal's clergy does not follow the adventuring
life, Holy (or Unholy) water of the Lord of the End of Everything has never
been seen outside of his temples. As far as is known, it finds use only in
rituals, and has no special powers.
- Lurue
- Grants the drinker to understand the speach of the
next talking being encountered. This water in no fashion grants the ability to
speak an unfamiliar language, however. Usable by any clergy of Lurue, or by a
Ranger or Druid.
- Nobanion
- If the royal (or lack thereof) background of an
idividual is in question, consumption of this Holy water will divine the
truth. The drinker will be able to recite his entire lineage, and will do so
involuntarily. The words he speaks are always absolute truth, and the
individual has no power to alter them. Usable by anyone.
- The Red Knight
- The church of The Red Knight creates and employs the same
Holy water as the clergy of Tempus.
- Savras
- All bottles of Savras's Holy water are clear glass or
crystal, and are spherical in shape. A priest can see through the gemstone by
closing his eyes and concentrating for 1 round. If the bottle is moved after
being used in this manner, it's power is lost, and it must be re blessed at a
temple of The All Seeing One. Usable only by clergy of Savras.
- Sharess
- Sharess's priestesses employ no special Holy water,
likely because they're to busy seeking sensual fulfillment to create any.
Normal Holy water may be employed, however.
- Shiallia
- The clergy of Shiallia creates and employ Holy waters
identical to those of Silvanus and Mielikki on a regular basis. The faith has no special Holy water
of it's own, however.
- Siamorphe
- This faith employs only "Normal" Holy Water as it is a
small faith with much more important things in mind (expansion, for
example).
- Uthgar
- As his followers are mostly more primitive and
distrustful of magic they cannot see their shamman cast, there is no Holy
water for this faith.
- Valkur
- Pouring this Holy water over any item of cloth, paper,
parchment, vellum, or other has the effect of (oddly enough) waterproofing it.
The item will not become wet from this treatment, and the waterproof seal
lasts as long as Valkur is in power. Usable by anyone.
- Velsharoon
- As he has been a demipower for little more than two
years, Velsharoon is still attempting to construct his own following in the
Realms, and is much to concerned with establishing alliances (however wicked)
among the other powers to worry about such petty things as this or that recipe
for Unholy water. But these things will come in time....